Gradius was first released in Japan for Konami's Bubble System, an arcade board which allows operators to change the software through the used of a proprietary magnetic-based media called "Bubble Software". Its plasma laser impressed them and is why Gradius features a laser weapon. The Moai were included to add a mysterious element to the game like Xevious and its Nazca Lines. The team saw Lensman together and it influenced the game's story. The team originally tried twenty different movement patterns for the Options and used a process of elimination when something did not work. For the story, Hiroyasu's team was inspired by science fiction movies, with the popular sci-fi films at the time being Star Wars and the anime adaptations of Lensman. The response was a shoot 'em up, with the intent of surpassing Namco's Xevious. They made it a horizontal shooting game because they wanted to reuse material from Scramble as much as possible, originally naming the game Scramble 2. The development lasted for a year after refining and experimenting with the gameplay. When the desired power-up is highlighted, the player can obtain it by pressing the power-up button, returning the menu to its initial state in which no power-up is highlighted.ĭevelopment of Gradius began when series creator Hiroyasu Machiguchi was given a team to work with and asked them what kind of game they wanted to develop. The effect of this power-up item is to advance the currently selected item in a power-up menu that appears at the bottom of the screen. While most arcade games utilize distinct power up-items that each correspond to a specific effect on the player character, Gradius has a single power-up item. This level of capability is generally insufficient for engaging enemies, but the Vic Viper can gain greater capabilities by collecting and using power-up items. When gameplay begins, the Vic Viper is relatively slow and has only a weak gun. Such bosses have weak spots in places such as a mouth, head or eye. Note that these cores are not present on the more organic bosses of Gradius. Upon the destruction of a core, a piece of the boss may be put out of commission, seeing that it is no longer powered by a core, or if all of the cores are destroyed, the entire boss is defeated and explodes satisfyingly. When the core has sustained enough hits, it usually changes color from blue to red, indicating that it is in critical condition and its destruction is imminent. Some bosses have the ability to regenerate these walls. In a way, these tiny walls represent the boss' shielding gauge until its core is finally vulnerable to attack. However, small but destructible walls are situated in this passage, impeding the bullet shots from damaging the core, and must be whittled away by repeated well-placed shots. The player must fire shots into this passage while avoiding attack patterns from weapon emplacements on the body of the boss. These bosses would be designed in such a way that there would be a straight passage from the exterior of the giant craft which leads directly to one of these cores. The game became synonymous with the phrase, "Destroy the core!", as the standard of boss battles in the Gradius series involved combat with a giant craft, in the center of which would be situated one to several blue colored spheres. The player controls the trans-dimensional spaceship Vic Viper, and must battle waves of enemies through various environments. Gradius) Nintendo Switch (WW) Septem(NES) (WW) Aug(VS. Arcade (JP) (EU) September 1985 (NA) Decem1986 (Nintendo Vs.) 1986 (Pla圜hoice-10) NES (JP) Ap(NA) December 1986 (EU) NovemMSX (JP) J(EU) 1986 PC 8801 (JP) NovemSharp X1 (JP) DecemAmstrad CPC (EU) 1987 ZX Spectrum (EU) 1987 Commodore 64 (EU) 1987 Sharp X68000 (JP) FebruHandheld LCD Game (JP) 1989 PC Engine (JP) NovemMobile Phones (JP) Decem(NA) J(JP) Ma(Java and W-ZERO 3) i-Revo (JP) MaPlayStation Network (JP) J(PCE) Virtual Console NES Version (JP) Decem(Wii) (NA) Janu(Wii) (EU) Febru(Wii) (NA) Octo(3DS) (EU) Novem(3DS) (JP) (3DS) (EU) Septem(Wii U) (JP) Octo(Wii U) (NA) Janu(Wii U) PCE Version (JP) Aug(Wii) (JP) Decem(3DS) (JP) Ap(Wii U) MSX Version (JP) Septem(Wii U) Windows Store (JP) DecemPlayStation 4 (JP) Janu(AC) (NA) J(AC) (WW) Aug(VS.
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